I'm Unir Reis, a Game Designer with 8 years in the industry and 11 years making games — the first ones in game jams and freelance work, long before anyone paid me for it.
Three of those eight years were spent running my own studio, Seeliefy, as COO and Art Director. B2B outsourcing: we designed, built and delivered games and interactive products for other companies. That is where I learned that a design decision only counts once it survives production.
What I actually offer is range. I move between game design, Unity, art, UI/UX and production, so I can take an idea from concept to a playable prototype without waiting for a hand-off. I don't treat game design as documentation — I treat it as a system that has to be built, tested and felt.